Overview#
At a IT Messe in Wien, I participated in a deliberately open-ended technical challenge: reach the maximum high score in a custom-built browser game.
The organizers defined no restrictions on how the score could be achieved, which turned it from a gameplay task into a system design exercise.
Instead of optimizing reflexes, I analyzed architecture, trust boundaries, and data flow between client and backend.
The result was maximum score and a Nintendo Switch, and more importantly a practical reminder that understanding systems beats surface interaction.
Technical Highlights#
- Analyzed the client-server interaction model
- Identified where validation occurred and where it did not
- Observed trust assumptions between frontend and backend
- Evaluated how score state was processed and accepted
- Reached maximum score without bypassing authentication or exploiting vulnerabilities
- Relied on system behavior analysis, not external manipulation
Key Lessons#
- Frontend is UX, not authority
- Client-side constraints are presentation logic, not security boundaries
- Undefined constraints create architectural opportunities
- Most real-world issues come from misplaced trust, not complex exploits
- Thinking in systems is more effective than interacting at interface level
This experience reinforced a core engineering question: Where is validation actually enforced?
Technologies#
- Browser DevTools
- HTTP request and response inspection
- Client-server architecture analysis
- Frontend rendering and backend validation flow analysis
- Standard browser inspection capabilities only
Flowchart
flowchart TD
A[Challenge announced] --> B[Define objective: maximum score]
B --> C[Analyze client behavior]
C --> D[Trace score submission flow]
D --> E[Identify trust boundary]
E --> F[Test system behavior within given rules]
F --> G[Maximum score achieved]
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Details
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